Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England. The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film.
This project introduces a non-colonial style of Victoriana, set at a time when mechanics and science are the two most important developments in the world. The aim is to chart the development of such technologies as the story progresses.
The transmedia framework is a sandpit where participants can experience a ?make believe? universe, interact with a story narrative, contribute to an alternate history of the steampunk genre, and propose creative adjustments to the Clockwork Watch story universe.
Created by Yomi Ayeni of Articipate Media, the world began with a shared story-world prologue with contributions from patrons who crowdfunded the project, including the first 40 people to pre-order copies of “The Arrival”, the project?s first graphic novel.
The best submissions following the story arc will be given Canon status, incorporated into the narrative, and the authors will be awarded a contributors credit on the website.
Contributions that are literal in their interpretation of the Clockwork World will not be incorporated into the Canon, but will be hosted in the news section of the website, and may be referred to as the story develops.